top of page

FLIGHT

Completed in Unity

RL FLIGHT.: Welcome

MEET THE ASSEMBLY.

RL FLIGHT.: Text

HOW WAS THIS DEVELOPED?

With the release of Udon (UdonSHARP) Programming, Merlin (The creator of UdonSharp) would like to test the boundaries of Udon, and a fellow team member has created a button where any user in a Virtual Space is able to interact with button that would enable or disable his Real Life Lights, and he has Streamed the process of this for a week over on Twitch.

​

That has some part of sparks to ignite this Flight Simulator.

RL FLIGHT.: Text
image_2022-01-17_205657.png

AND, HOW WAS THIS MADE?

It is to be mentioned that the image above, is not the actual programming, however a picture of Udon Programming in action.​

​

However, looking at the Figure above, this shows the rough idea behind how it functions.

​

Much like the If, else, for, boolean and Strings. Udon has it all, just in an arrangement of Noodles (Hence Udon), and instead everything is programmed visually and each boxes serves its purpose and can contain many function such as..

Pressing W, is responsible for moving the wings up, and allowing the user to dive downwards in a speed accordance to relativeness (in short, the way it was calculated for drag).

And Pressing another Key would be responsible for something else, these are called Udon Behaviours.

Udon is as simple as Java Programming, if you want it to go up, have a function that make it go up, (+Y), or have a function to go down (-Y). Rinse and repeat with many iterations.

RL FLIGHT.: Text

©2021 by Muhammad Fudayl. Proudly created with Wix.com

bottom of page